On the difficulty of shipping games

The other day I described every game that’s ever been released as a series of miracles stacked on top of each other wearing a trench coat and I think I’ve never been more right about something.

This is a previously unreleased draft from my Twitter archive. It might be there because I couldn’t get it to be cogent at 280 characters, because I thought it was too mean or cause a dog pile, or because I was worried it was too nuclear a take. I’m reasonably sure this draft was originally written around the time we shipped The Anacrusis at Stray Bombay.

%d bloggers like this: